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Teamfight Analysis

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 We all know that less 'Deaths' (same as more 'Final Blows') from a team brings a map win ( https://owimt.blogspot.com/2021/01/overwatch-league-owl-provides-player.html ).  It is quite obvious and simple, but the underlying process to get final blows is not that simple. I also analyzed the important stats of each hero for winning  ( https://owimt.blogspot.com/2021/01/important-stats-of-each-hero.html ), but it is almost impossible to say that  the "Dragonblade Kills" stat is always the most important stat for Genji every single time.  It is likely that the important stat  is different for each final blow , which means that 'Damage - Swift Strike', 'Quick Melee Accuracy', 'Deflection Kills' or even 'Healing Received' could be the most important one  depending on the situation. Therefore, we need to break down the contents of a match for analyzing in detail.  Currently, I believe that a "teamfight" is the finest level o