Which stat is important to win a map in OWL?
Overwatch League (OWL) provides player hero stats (phs): https://overwatchleague.com/statslab
The phs are aggregated at the map level, so here I compare the stats of map winner and loser to analyze which stats are importantly correlated to win the map.
It is tricky to directly compare asymmetric stats, varied by maps and teams.
For example, a team used Sombra at Lijiang Tower, but didn't use her at King's Row. Sombra has unique stats such as 'Enemy hacked', that other heroes don't have. Thus, it is appropriate to analyze the importance value of 'Enemy hacked' at Lijiang Tower, but not at King's Row. Even here, it is worth noting that it may be hard to generalize the importance of the 'Enemy hacked' stat in cases when the opponent doesn't use Sombra at Lijiang Tower.
There are several ways to compare those specific stats, but here I analyze the 'common stats', which all heroes have, such as 'All Damage Done', 'Final Blows', 'Elminations', 'Healing Done', etc.
As the common stats can be applied to almost every hero, I assumed that the players' average of a certain stat at the map level means their team's stat.
OWL provides 36 kinds of common stats for 'All Heroes' (out of total 365 kinds of stats):
['All Damage Done' 'Assists' 'Average Time Alive' 'Barrier Damage Done' 'Damage - Quick Melee' 'Damage Blocked' 'Damage Done' 'Damage Taken' 'Deaths' 'Eliminations' 'Final Blows' 'Hero Damage Done' 'Melee Final Blows' 'Melee Percentage of Final Blows' 'Objective Kills' 'Objective Time' 'Offensive Assists' 'Shots Fired' 'Time Alive' 'Time Building Ultimate' 'Time Elapsed per Ultimate Earned' 'Time Holding Ultimate' 'Time Played' 'Ultimates Earned - Fractional' 'Ultimates Used' 'Weapon Accuracy' 'Defensive Assists' 'Healing Done' 'Solo Kills' 'Environmental Deaths' 'Recon Assists' 'Multikills' 'Environmental Kills' 'Turrets Destroyed' 'Teleporter Pads Destroyed' 'Knockback Kills']
To normalize the team stats (average stats of players), I put the values in percentiles, of which the value of each team (winner or loser) was divided by the sum of both map winner and loser, so the value of the stats will be mapped into the percentage of the stats (scale of 0 to 1).
Here are the winner's team stats throughout all the seasons so far (2018, 2019, 2020).
error bar means standard error mean (s.e.m.)
It is plausible that stats like 'Objective Kills', 'Assists', 'Eliminations' and 'Final Blows' are higher than 0.5 (the point where winner = loser), and the stats like 'damage taken' or 'deaths' are lower than 0.5.
Let's check some features in detail.
In Overwatch, you can win a map by taking objectives like the payload and the point. In order to take these objectives, you need to win team fights, and kill enemy heroes.
so I believe that there is no argument that the most critical and direct indicator for winning a map is 'Final Blows' (or simply 'Kills').
How about damage stats like 'All Damage Done', 'Hero Damage Done' or 'Barrier Damage Done'?
In 'All Damage Done' and 'Hero Damage Done', the distributions seem to be separated but not clear as those in 'Final Blows' or 'Deaths'. Also, the distributions of 'Barrier Damage Done' seem to be not clearly separated, which indicates that the 'Barrier Damage Done' might not be a critical factor for determining a map winner.
Likewise, the 'Weapon Accuracy' stat seems to be almost inseparable as below,
Comments
Post a Comment