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Dominance Index: evaluating a quality of a win

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 In my last post, I validated the importance of team stats ( https://owimt.blogspot.com/2021/01/overwatch-league-owl-provides-player.html ), and hero stats ( https://owimt.blogspot.com/2021/01/important-stats-of-each-hero.html ) through the classification model.  In the model mentioned above, I pointed out the importance of stats correlated solely to winning a map, not the quality of the win. But we all know that the quality between a one-sided game (3:0) and a close game (3:2) is different. It is also worth noting that even though two different matches may have the same scores, game time may indicate that the quality of these matches may differ vastly. For example, a 3:0 match that took 5 minutes looks more one-sided than a 3:0 that took 20 minutes which seems much closer. Here I made a new map stat, the  'Dominance Index (DI)' to take this into account.  I set DI as a value from 0 to 1 (0: total defeat, 1: total domination of a map). I thought that the DI should m...